
What you might be looking for is a custom axis shaping. What you’re doing setting a saturation might actually be making it worse, by compressing the useful throw of the stick. With modern sticks and calibration, this should really never be an issue. You could set a saturation on the stick axis which would make 80% be read as 100%, so you could then get sick doing crazy fast rolls to the right. For instance, imagine you have a stick that at full deflection right only registers as 80% deflected right on the axis screen in Falcon, so you can’t roll right at the Viper’s usual snappy rate. I think this is left over from bad sticks and worse calibration in Windows 95. My understanding of what the in-game saturation setting does is make it so you can max out a specific input even if your stick / throttle doesn’t go that far. If you have a good stick, you shouldn’t need to set saturation.



I’ve been practicing my Air to Air refueling, and have my pitch and roll axis saturation set to MED, is it easier to have saturation higher or lower for AAR? My main problem is porposing on approach to the tanker and having to break off or create a large jet fuel fireball when I collide with the tanker.
